Difference between revisions of "Network interface"

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(Created page with "The network interface implementation is discussed on this page. == Network Interface == The Network Interface is the "glue" that merge all the component inside a tile that w...")
 
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The network interface implementation is discussed on this page.
+
The Network interface implementation is discussed on this page.
  
== Network Interface ==
+
It has the role of abstracting the network communication details from the tile components. For this reason, on one side it communicates with tile components, and on the other with the router. It must know packets format, to break them in flits to be injected. It must also know on which virtual channel a packet should be injected/ejected.
  
The Network Interface is the "glue" that merge all the component inside a tile that want to communicate with other tile in the NoC. It has several interface with the element inside the tile and an interface with the router.
+
The virtual channels used by tile components is reported below.
Basically, it has to convert a packet from the tile into flit injected in to the network and viceversa. In order to avoid deadlock, four different virtual network are used: request, forwaded request, response and service network.
 
  
The interface to the tile communicate with directory controller, cache controller and service units (boot manager, barrier core unit, synchronization manager).
+
[[File:NI_VN.jpg|600px|Virtual channel usage]]
The units use the VN in this way:
 
  
[[File:NI_VN.jpg|400px|Ni virual network]]
+
It should be clear that because of the coherence protocol implemented, both the directory controller and the cache controller will need access to the Response virtual channel. This needs to be handled correctly by the network interface.
 +
 
 +
Another important feature that must be implemented is multicast addressing. In fact the directory controller could send a packet to multiple recipients. As we don't have explicit support for multicasting in the routing protocol, it needs to be handled as a sequence of unicast messages.
 +
 
 +
== General architecture ==
 +
 
 +
The network interface has a pretty regular internal structure. This is because ejection and injection can be implemented as two distinct functionality, allowing a modular design. Moreover, the ejection and injection logic is almost the same for every virtual channel.
 +
 
 +
For this reason, two main modules are provided, which handle the network communication ''for a single virtual channel'':
 +
* virtual_network_core_to_net, which handles flit injection;
 +
* virtual_network_net_to_core, which handles ejection.
 +
 
 +
Both of them are parameterized to adapt easily to the different virtual channel needs. In particular the virtual channel number and the packet length must be specified.
 +
 
 +
As the router eject flits toward the tile, only the network interface for that specific virtual channel will reassemble them into a complete request and buffer it, until the corresponding component is ready to work. An example for virtual channel 0 is provided below.
 +
 
 +
// --- Request Virtual Network VC0 --- //
 +
virtual_network_net_to_core # (
 +
.VCID            ( VC0                                  ),
 +
.PACKET_BODY_SIZE ( $bits ( coherence_request_message_t ) ),
 +
.FLIT_NUMB        ( `RESP_FLIT_NUMB                      ),
 +
...
 +
...
 +
)
 +
request_virtual_network_net_to_core (
 +
...
 +
//Cache Controller interface
 +
.vn_ntc_packet_out    ( ni_request          ),
 +
.vn_ntc_packet_valid  ( ni_request_valid    ),
 +
.core_packet_consumed ( dc_request_consumed  ),
 +
//Router interface
 +
.vn_ntc_credit        ( ni_credit[VC0]      ),
 +
.router_flit_valid    ( router_flit_in_valid ),
 +
.router_flit_in      ( router_flit_in      )
 +
);
 +
 
 +
Note that the packet body size parameter is linked with the flit number parameter, but the module handles them separately.
 +
 
 +
On the other side, the injection logic will buffer outgoing packets, splitting them to flits, and compete with the others to obtain access to the unique router local port. To grant access to the local injection port, a round-robin arbiter with a grant-and-hold circuitry has been used. The granted virtual channel index is used as a selector in a multiplexer which sends the right flit to the router.
 +
 
 +
assign vno_requests =
 +
{vn_packet_pending[ VC3 ] & ~router_credit[VC3],
 +
vn_packet_pending[ VC2 ] & ~router_credit[VC2],
 +
vn_packet_pending[ VC1 ] & ~router_credit[VC1],
 +
vn_packet_pending[ VC0 ] & ~router_credit[VC0]};
 +
 +
rr_arbiter # (
 +
.NUM_REQUESTERS ( `VC_PER_PORT )
 +
)
 +
ni_request_rr_arbiter (
 +
.clk        ( clk          ),
 +
.reset      ( reset        ),
 +
.request    ( vno_requests ),
 +
.update_lru ( 1'b1        ),
 +
.grant_oh  ( vno_granted  )
 +
) ;
 +
 +
oh_to_idx # (
 +
.NUM_SIGNALS ( `VC_PER_PORT ),
 +
.DIRECTION  ( "LSB0"      )
 +
)
 +
ni_request_grant_oh_to_idx (
 +
.one_hot ( vno_granted    ),
 +
.index  ( vco_granted_id )
 +
);
 +
 +
assign ni_flit_out    = vn_flit_out[vco_granted_id],
 +
ni_flit_out_valid = vn_flit_valid[vco_granted_id];
 +
 
 +
Special care must be given to the response virtual channel. Two injection and two ejection modules are instanced for this virtual channel, each interfacing respectively with the cache controller and the directory controller.
 +
 
 +
The ejection module supports a specific parameter to let it know if it is interfacing the directory or the cache controller. When this parameter is set, it will check the core_destination field in the flit (see [[Network#Data structures|flit structure]]) to know if it should ignore the flit.
 +
 
 +
The injection modules are not aware of who is using them. For this reason, both will compete to be granted access to the virtual channel (and the winner will compete with the others to access router input port). A round-robin arbiter with a grant-and-hold circuitry is used. This will ensure that once once of the controllers has gained access to the virtual channel, it will retain it until the full request has been sent.
 +
 
 +
// each bit is high respectively if the Cache Controller or the Directory Controller wants to inject a packet
 +
assign pending_tmp = {response_in[CC_ID].vn_packet_pending, response_in[DC_ID].vn_packet_pending};
 +
 +
// the arbiter chooses among the two of them
 +
grant_hold_rr_arbiter #(
 +
.NUM_REQUESTERS( 2 )
 +
)
 +
response_vn_rr_arbiter (
 +
.clk      ( clk                  ),
 +
.reset    ( reset                ),
 +
.request  ( pending_tmp          ),
 +
.hold_in  ( pending_tmp          ),
 +
.grant_oh ( response_vn_grant_oh )
 +
);
 +
 +
// the arbitration result is used to select the winning flit, and the signals are updated accordingly
 +
assign vn_packet_pending[ VC1 ] = |response_vn_grant_oh ;
 +
assign vn_flit_out[VC1]        = response_vn_grant_oh[0]? response_in[DC_ID].vn_flit_out  : response_in[CC_ID].vn_flit_out;
 +
assign vn_flit_valid[VC1]      = response_vn_grant_oh[0]? response_in[DC_ID].vn_flit_valid : response_in[CC_ID].vn_flit_valid;
 +
 
 +
[[File:NI.png|600px|Network Interface]]
 +
 
 +
== Network to core module ==
 +
 
 +
This module is composed mainly of two parts: a control unit which handles the incoming flits, rebuilding them as a packet; and a queue of rebuilt packets.
 +
 
 +
=== Control unit ===
 +
 
 +
The control unit is composed of a simple logic driving registers to store the temporary results of the rebuilding process.
 +
 
 +
It keeps track of the count of flits received until now, and uses this count to know where the new incoming flits should be placed in the rebuilt packet.
 +
 
 +
logic      [$clog2( FLIT_NUMB ) - 1 : 0] count;
 +
 +
flit_body_t [FLIT_NUMB - 1 : 0]           rebuilt_packet;
 +
 +
...
 
   
 
   
The unit is divided in two parts:  
+
if (router_flit_valid) begin
* TO router, in which the vn_core2net units buffer and convert the packet in flit;
+
rebuilt_packet[count] <= router_flit_in.payload;
* FROM router, in which the vn_net2core units buffer and convert the flit in packet.
+
 +
if (router_flit_in.flit_type == TAIL || router_flit_in.flit_type == HT) begin
 +
count <= '{default: '0};
 +
cu_packet_rebuilt_compl <= 1'b1;
 +
end else
 +
count <= count + 1;
 +
...
 +
 
 +
It should be noted that it also detects if the flits are meant to be delivered to the cache controller, or to the directory controller. This is because on the same response virtual channel we can find requests for both of them, as explained above.
 +
 +
if (router_flit_in.flit_type == HEADER || router_flit_in.flit_type == HT) begin
 +
cu_is_for_cc <= router_flit_in.core_destination == TO_CC;
 +
cu_is_for_dc <= router_flit_in.core_destination == TO_DC;
 +
end
 +
 
 +
=== Rebuilt packets queue ===
  
These two units support the multicast, sending k times a packet in unicast as many as the destinations are.
+
Rebuilt packets are stored in a FIFO, so we can enqueue multiple requests. When the receiver component is ready to handle the request, it will assert the core_packet_consumed signal, de facto freeing one buffer slot.
  
The vn_net2core units should be four as well as vn_core2net units, but the response network is linked with the DC and CC at the same time.
+
The back-pressure signals will be raised when there are two free buffer slots. This accounts for the worst-case delay, when there is a sequence of 1-flit packets incoming, some of which are yet in the pipe stages and should not be lost. The pipe stages in between are two: the third stage of the router and the control unit of this module.
So the solution is to add another vn_net2core and vn_core2net unit with the same output of the other one. If the output of the NI contains two different output port - so an output arbiter is useless, the two vn_core2net response units, firstly, has to compete among them and, secondly, among all the VN.
 
  
[[File:NI.png|800px|Network Interface]]
+
sync_fifo #(
 +
.WIDTH                ( PACKET_BODY_SIZE    ),
 +
.SIZE                  ( PACKET_FIFO_SIZE    ),
 +
.ALMOST_FULL_THRESHOLD ( PACKET_FIFO_SIZE - 2 )
 +
)
 +
rebuilt_packet_fifo (
 +
...
 +
.almost_full ( packet_alm_fifo_full      ),
 +
.enqueue_en  ( enqueue_en                ),
 +
.value_i    ( cu_rebuilt_packet        ),
 +
.empty      ( rebuilt_packet_fifo_empty ),
 +
.almost_empty(                          ),
 +
.dequeue_en  ( core_packet_consumed      ),
 +
.value_o    ( vn_ntc_packet_out        )
 +
);
 +
 +
assign vn_ntc_credit      = packet_alm_fifo_full;
  
Note that packet_body_size is linked with the flit_numb, but we prefer to calculate them separately. (FILT_NUM = ceil(PACKET_BODY/FLIT_PAYLOAD) )
+
The enqueue signal is generated from the incoming flit virtual channel ID. For the reason explained above, the only exception are that of cache and directory controllers. In that case, the module will also check that the flit is for the cache/directory controller, and it will enqueue it based on the TYPE parameter.
  
=== vn_net2core ===
+
generate
 +
if ( TYPE == "CC" )
 +
assign
 +
enqueue_en    = cu_packet_rebuilt_compl & cu_is_for_cc;
 +
else if ( TYPE == "DC" )
 +
assign enqueue_en = cu_packet_rebuilt_compl & cu_is_for_dc;
 +
else
 +
assign enqueue_en = cu_packet_rebuilt_compl;
 +
endgenerate
  
This module stores incoming flit from the network and rebuilt the original packet. Also, it handles back-pressure informations (credit on/off).
+
=== Example ===
A flit is formed by an header and a body, the header has two fields: |TYPE|VCID|. VCID is fixed by the virtual channel ID where the flit is sent. The virtual channel depends on the type of message. The filed TYPE can be: HEAD, BODY, TAIL or HT. It is used by the control units to handles different flits.
 
  
When the control unit checks the TAIL or HT header, the packet is complete and stored in packed FIFO output directly connected to the Cache Controller.
+
If the incoming packet arrives as this sequence of flits:
  
E.g. : If those flit sequence occurs:
+
1st Flit = {FLIT_TYPE_HEAD, FLIT_BODY_SIZE'h20}
          1st Flit in => {FLIT_TYPE_HEAD, FLIT_BODY_SIZE'h20}
+
2nd Flit = {FLIT_TYPE_BODY, FLIT_BODY_SIZE'h40}
          2nd Flit in => {FLIT_TYPE_BODY, FLIT_BODY_SIZE'h40}
+
3rd Flit = {FLIT_TYPE_BODY, FLIT_BODY_SIZE'h60}
          3rd Flit in => {FLIT_TYPE_BODY, FLIT_BODY_SIZE'h60}
+
4th Flit = {FLIT_TYPE_TAIL, FLIT_BODY_SIZE'h10};
          4th Flit in => {FLIT_TYPE_TAIL, FLIT_BODY_SIZE'h10};
 
  
 
The rebuilt packet passed to the Cache Controller is:
 
The rebuilt packet passed to the Cache Controller is:
          Packet out => {FLIT_BODY_SIZE'h10, FLIT_BODY_SIZE'h60, FLIT_BODY_SIZE'h40, FLIT_BODY_SIZE'h20}
 
  
A FIFO stores the reconstructed packet. When the CC can read, it asserts packet_consumed bit.
+
Packet = {FLIT_BODY_SIZE'h10, FLIT_BODY_SIZE'h60, FLIT_BODY_SIZE'h40, FLIT_BODY_SIZE'h20}
+
 
The FIFO threshold is reduced of 2 due to controller: if a sequence of consecutive 1-flit packet arrives, the on-off backpressure almost_full signal will raise up the clock edge after the threshold crossing as usual, so it is important to reduce of 2 the threshold to avoid packet lost. If the packet arriving near the threshold are bigger than 1 flit, the enqueue will be stopped with 1 free buffer space.
+
[[File:N2C_CU.png|800px|N2C_CU]]
 +
 
 +
== Core to network module ==
 +
 
 +
This module should split a packet into flits, and send them to the router local port. It should also support multicast, implemented as multiple unicast messages. It is composed of two parts: a packet queue, and a control unit which handles the outgoing flits.
 +
 
 +
=== Requests queue ===
 +
 
 +
Incoming requests are enqueued in a FIFO as the control unit handles them. It also provides stop signals for the device that is generating requests, in case the FIFO gets full.
  
==== Control unit ====
+
The structure actually enqueued is composed of the packet body, among with all the recipients of the message.
Flits from the network are not stored in any FIFOs. The router_valid signal is directly connected to the rebuilt packet control unit.
 
In Control Unit all incoming flit are mounted in a packet. It checks the Flit header, if it is a TAIL or a HT type, the control unit stores the composed packet in the output FIFO to the Cache Controller.
 
  
[[File:N2C_CU.png|800px|N2C_CU]]
+
typedef struct packed {
 +
logic [PACKET_BODY_SIZE - 1 : 0] packet_body;
 +
logic packet_has_data;
 +
tile_address_t [DEST_NUMB - 1 : 0 ] packet_destinations;
 +
logic [DEST_NUMB - 1 : 0 ] packet_destinations_valid;
 +
} packet_information_t;
 +
 
 +
A request will be enqueued when the requester asserts the packet_valid signal, and the head of the FIFO will be dequeued when the control unit will notify completion.
 +
 
 +
sync_fifo # (
 +
.WIDTH                ( $bits ( packet_information_t ) ),
 +
.SIZE                  ( PACKET_FIFO_SIZE              ),
 +
.ALMOST_FULL_THRESHOLD ( PACKET_ALMOST_FULL_THRESHOLD  )
 +
)
 +
packet_in_fifo (
 +
...
 +
.almost_full  ( vn_packet_fifo_full    ),
 +
.enqueue_en  ( packet_valid          ),
 +
.value_i      ( packet_information_in  ),
 +
.empty        ( packet_fifo_empty      ),
 +
.almost_empty (                        ),
 +
.dequeue_en  ( cu_packet_dequeue      ),
 +
.value_o      ( packet_information_out )
 +
) ;
 +
 +
Request signals are generated, which allow this module to compete for router port access.
 +
 
 +
assign packet_pending                              = ~packet_fifo_empty;
  
=== vn_core2net ===
+
=== Control unit ===
  
This module stores the original packet and converts in flit for the network. The conversion in flit starts fetching the packet from an internal queue.
+
Control unit's responsibility are:
When the requestor has to send a packet, it asserts packed_valid bit, directly connected to the FIFO enqueue_en port. Those informations are used by the Control Unit to translate packet in FLITs for each destination.
+
* to split a packet in flits;
 +
* to determine the type (head, body, tail, head-tail) of each flit;
 +
* to do a pre-routing of the outgoing flits, as routers implement routing look-ahead (see [[Network]]);
 +
* to properly handle multicast messages, if required;
 +
* to account for router back-pressure signals;
  
==== Control unit ====
+
In case multicast support is required, the recipients are stored in a one-hot encoded bit mask. Otherwise the actual destination is provided as a tile coordinate.
The Control Unit strips the packet from the Cache Controller into N flits for the next router. It checks the packet_has_data field, if a packet does not contain data, the CU generates just a flit (HT type), otherwise it generates N flits. It supports multicasting through multiple unicast messages.
 
  
A priority encoder selects from a mask which destination has to be served. All the information of the header flit are straightway filled, but the flit type.
+
generate
 +
if ( DEST_OH == "TRUE" ) begin
 +
assign
 +
real_dest.x  = destination_grant_id[`TOT_X_NODE_W - 1 : 0 ],
 +
real_dest.y  = destination_grant_id[`TOT_Y_NODE_W + `TOT_X_NODE_W - 1 : `TOT_X_NODE_W];
 +
end else begin
 +
assign real_dest = packet_destinations[destination_grant_id];
 +
end
 +
endgenerate
  
assign packet_dest_pending                = packet_destinations_valid & ~dest_served;
+
A request is considered fulfilled when a unicast message has been sent to all its recipients. Recipients are served in a round-robin fashion.
  
 
  rr_arbiter # (
 
  rr_arbiter # (
    .NUM_REQUESTERS ( DEST_NUMB )
+
.NUM_REQUESTERS ( DEST_NUMB )
 
  )
 
  )
 
  rr_arbiter (
 
  rr_arbiter (
    .clk        ( clk                  ) ,
+
.clk        ( clk                  ) ,
    .reset      ( reset                ) ,
+
.reset      ( reset                ) ,
    .request    ( packet_dest_pending  ) ,
+
.request    ( packet_dest_pending  ) ,
    .update_lru ( 1'b0                ) ,
+
.update_lru ( 1'b0                ) ,
    .grant_oh  ( destination_grant_oh )
+
.grant_oh  ( destination_grant_oh )
  ) ;
+
  );
  
The units performs the multicast throughout k unicast: when a destination is served (a packet is completed), the corresponding bit in the destination mask is deasserted.
+
Already served recipients are stored in a bit mask, which gets updated with the grant signal after each sending.
  
 
  dest_served <= dest_served | destination_grant_oh;
 
  dest_served <= dest_served | destination_grant_oh;
  
[[File:C2N_CU.png|800px|C2N_CU]]
+
Using this bit mask we can know if there is any remaining recipient.
  
The units has to know if the multicast is on. In this case, the signal packet_destinations_valid is a bitmap of destination to reach and the real_dest has the TILE_COUNT width; else the signal real_dest contains the (x,y) coordinates of the destination
+
assign packet_dest_pending                = packet_destinations_valid & ~dest_served;
 +
assign packet_has_dest_pending            = |packet_dest_pending;
  
generate
+
Routing is done for each recipient, based on the destination address.
    if ( DEST_OH == "TRUE" ) begin
 
      assign
 
          real_dest.x  = destination_grant_id[`TOT_X_NODE_W - 1 : 0 ],
 
          real_dest.y  = destination_grant_id[`TOT_Y_NODE_W + `TOT_X_NODE_W - 1 -: `TOT_X_NODE_W];
 
    end else
 
      assign real_dest = packet_destinations[destination_grant_id];
 
endgenerate
 
  
Note: if DEST_OH is false, the core_destination signal contains the component ID inside the tile that will receive the packet, else it has no sense.
+
A finite state machine handles the remaining required actions, keeping count of how many flits have been sent up until now, and selecting the right packet chunk.
  
assign cu_flit_out_header.core_destination = tile_destination_t'( destination_grant_oh[`DEST_TILE_W -1 : 0] );
+
[[File:C2N_CU.png|800px|C2N_CU]]

Revision as of 20:58, 19 January 2018

The Network interface implementation is discussed on this page.

It has the role of abstracting the network communication details from the tile components. For this reason, on one side it communicates with tile components, and on the other with the router. It must know packets format, to break them in flits to be injected. It must also know on which virtual channel a packet should be injected/ejected.

The virtual channels used by tile components is reported below.

Virtual channel usage

It should be clear that because of the coherence protocol implemented, both the directory controller and the cache controller will need access to the Response virtual channel. This needs to be handled correctly by the network interface.

Another important feature that must be implemented is multicast addressing. In fact the directory controller could send a packet to multiple recipients. As we don't have explicit support for multicasting in the routing protocol, it needs to be handled as a sequence of unicast messages.

General architecture

The network interface has a pretty regular internal structure. This is because ejection and injection can be implemented as two distinct functionality, allowing a modular design. Moreover, the ejection and injection logic is almost the same for every virtual channel.

For this reason, two main modules are provided, which handle the network communication for a single virtual channel:

  • virtual_network_core_to_net, which handles flit injection;
  • virtual_network_net_to_core, which handles ejection.

Both of them are parameterized to adapt easily to the different virtual channel needs. In particular the virtual channel number and the packet length must be specified.

As the router eject flits toward the tile, only the network interface for that specific virtual channel will reassemble them into a complete request and buffer it, until the corresponding component is ready to work. An example for virtual channel 0 is provided below.

// --- Request Virtual Network VC0 --- //
virtual_network_net_to_core # (
	.VCID             ( VC0                                   ),
	.PACKET_BODY_SIZE ( $bits ( coherence_request_message_t ) ),
	.FLIT_NUMB        ( `RESP_FLIT_NUMB                       ),
	...
	...
)
request_virtual_network_net_to_core (
	...
	//Cache Controller interface
	.vn_ntc_packet_out    ( ni_request           ),
	.vn_ntc_packet_valid  ( ni_request_valid     ),
	.core_packet_consumed ( dc_request_consumed  ),
	//Router interface
	.vn_ntc_credit        ( ni_credit[VC0]       ),
	.router_flit_valid    ( router_flit_in_valid ),
	.router_flit_in       ( router_flit_in       )
);

Note that the packet body size parameter is linked with the flit number parameter, but the module handles them separately.

On the other side, the injection logic will buffer outgoing packets, splitting them to flits, and compete with the others to obtain access to the unique router local port. To grant access to the local injection port, a round-robin arbiter with a grant-and-hold circuitry has been used. The granted virtual channel index is used as a selector in a multiplexer which sends the right flit to the router.

assign vno_requests =
	{vn_packet_pending[ VC3 ] & ~router_credit[VC3],
		vn_packet_pending[ VC2 ] & ~router_credit[VC2],
		vn_packet_pending[ VC1 ] & ~router_credit[VC1],
		vn_packet_pending[ VC0 ] & ~router_credit[VC0]};

rr_arbiter # (
	.NUM_REQUESTERS ( `VC_PER_PORT )
)
ni_request_rr_arbiter (
	.clk        ( clk          ),
	.reset      ( reset        ),
	.request    ( vno_requests ),
	.update_lru ( 1'b1         ),
	.grant_oh   ( vno_granted  )
) ;

oh_to_idx # (
	.NUM_SIGNALS ( `VC_PER_PORT ),
	.DIRECTION   ( "LSB0"       )
)
ni_request_grant_oh_to_idx (
	.one_hot ( vno_granted    ),
	.index   ( vco_granted_id )
);

assign ni_flit_out    = vn_flit_out[vco_granted_id],
	ni_flit_out_valid = vn_flit_valid[vco_granted_id];

Special care must be given to the response virtual channel. Two injection and two ejection modules are instanced for this virtual channel, each interfacing respectively with the cache controller and the directory controller.

The ejection module supports a specific parameter to let it know if it is interfacing the directory or the cache controller. When this parameter is set, it will check the core_destination field in the flit (see flit structure) to know if it should ignore the flit.

The injection modules are not aware of who is using them. For this reason, both will compete to be granted access to the virtual channel (and the winner will compete with the others to access router input port). A round-robin arbiter with a grant-and-hold circuitry is used. This will ensure that once once of the controllers has gained access to the virtual channel, it will retain it until the full request has been sent.

// each bit is high respectively if the Cache Controller or the Directory Controller wants to inject a packet
assign pending_tmp = {response_in[CC_ID].vn_packet_pending, response_in[DC_ID].vn_packet_pending};

// the arbiter chooses among the two of them
grant_hold_rr_arbiter #(
	.NUM_REQUESTERS( 2 )
)
response_vn_rr_arbiter (
	.clk      ( clk                  ),
	.reset    ( reset                ),
	.request  ( pending_tmp          ),
	.hold_in  ( pending_tmp          ),
	.grant_oh ( response_vn_grant_oh )
);

// the arbitration result is used to select the winning flit, and the signals are updated accordingly
assign vn_packet_pending[ VC1 ] = |response_vn_grant_oh ;
assign vn_flit_out[VC1]         = response_vn_grant_oh[0]? response_in[DC_ID].vn_flit_out   : response_in[CC_ID].vn_flit_out;
assign vn_flit_valid[VC1]       = response_vn_grant_oh[0]? response_in[DC_ID].vn_flit_valid : response_in[CC_ID].vn_flit_valid;

Network Interface

Network to core module

This module is composed mainly of two parts: a control unit which handles the incoming flits, rebuilding them as a packet; and a queue of rebuilt packets.

Control unit

The control unit is composed of a simple logic driving registers to store the temporary results of the rebuilding process.

It keeps track of the count of flits received until now, and uses this count to know where the new incoming flits should be placed in the rebuilt packet.

logic       [$clog2( FLIT_NUMB ) - 1 : 0] count;

flit_body_t [FLIT_NUMB - 1 : 0]           rebuilt_packet;

...

if (router_flit_valid) begin
	rebuilt_packet[count] <= router_flit_in.payload;
	
	if (router_flit_in.flit_type == TAIL || router_flit_in.flit_type == HT) begin
		count <= '{default: '0};
		cu_packet_rebuilt_compl <= 1'b1;
	end else
		count <= count + 1;
...

It should be noted that it also detects if the flits are meant to be delivered to the cache controller, or to the directory controller. This is because on the same response virtual channel we can find requests for both of them, as explained above.

	if (router_flit_in.flit_type == HEADER || router_flit_in.flit_type == HT) begin
		cu_is_for_cc <= router_flit_in.core_destination == TO_CC;
		cu_is_for_dc <= router_flit_in.core_destination == TO_DC;
	end 

Rebuilt packets queue

Rebuilt packets are stored in a FIFO, so we can enqueue multiple requests. When the receiver component is ready to handle the request, it will assert the core_packet_consumed signal, de facto freeing one buffer slot.

The back-pressure signals will be raised when there are two free buffer slots. This accounts for the worst-case delay, when there is a sequence of 1-flit packets incoming, some of which are yet in the pipe stages and should not be lost. The pipe stages in between are two: the third stage of the router and the control unit of this module.

sync_fifo #(
	.WIDTH                 ( PACKET_BODY_SIZE     ),
	.SIZE                  ( PACKET_FIFO_SIZE     ),
	.ALMOST_FULL_THRESHOLD ( PACKET_FIFO_SIZE - 2 ) 
)
rebuilt_packet_fifo (
	...
	.almost_full ( packet_alm_fifo_full      ),
	.enqueue_en  ( enqueue_en                ),
	.value_i     ( cu_rebuilt_packet         ),
	.empty       ( rebuilt_packet_fifo_empty ),
	.almost_empty(                           ),
	.dequeue_en  ( core_packet_consumed      ),
	.value_o     ( vn_ntc_packet_out         )
);

assign vn_ntc_credit       = packet_alm_fifo_full;

The enqueue signal is generated from the incoming flit virtual channel ID. For the reason explained above, the only exception are that of cache and directory controllers. In that case, the module will also check that the flit is for the cache/directory controller, and it will enqueue it based on the TYPE parameter.

generate
	if ( TYPE == "CC" )
		assign
			enqueue_en    = cu_packet_rebuilt_compl & cu_is_for_cc;
	else if ( TYPE == "DC" )
		assign enqueue_en = cu_packet_rebuilt_compl & cu_is_for_dc;
	else
		assign enqueue_en = cu_packet_rebuilt_compl;
endgenerate

Example

If the incoming packet arrives as this sequence of flits:

1st Flit = {FLIT_TYPE_HEAD, FLIT_BODY_SIZE'h20}
2nd Flit = {FLIT_TYPE_BODY, FLIT_BODY_SIZE'h40}
3rd Flit = {FLIT_TYPE_BODY, FLIT_BODY_SIZE'h60}
4th Flit = {FLIT_TYPE_TAIL, FLIT_BODY_SIZE'h10};

The rebuilt packet passed to the Cache Controller is:

Packet = {FLIT_BODY_SIZE'h10, FLIT_BODY_SIZE'h60, FLIT_BODY_SIZE'h40, FLIT_BODY_SIZE'h20}

N2C_CU

Core to network module

This module should split a packet into flits, and send them to the router local port. It should also support multicast, implemented as multiple unicast messages. It is composed of two parts: a packet queue, and a control unit which handles the outgoing flits.

Requests queue

Incoming requests are enqueued in a FIFO as the control unit handles them. It also provides stop signals for the device that is generating requests, in case the FIFO gets full.

The structure actually enqueued is composed of the packet body, among with all the recipients of the message.

typedef struct packed {
	logic [PACKET_BODY_SIZE - 1 : 0] packet_body;
	logic packet_has_data;
	tile_address_t [DEST_NUMB - 1 : 0 ] packet_destinations;
	logic [DEST_NUMB - 1 : 0 ] packet_destinations_valid;
} packet_information_t;

A request will be enqueued when the requester asserts the packet_valid signal, and the head of the FIFO will be dequeued when the control unit will notify completion.

sync_fifo # (
	.WIDTH                 ( $bits ( packet_information_t ) ),
	.SIZE                  ( PACKET_FIFO_SIZE               ),
	.ALMOST_FULL_THRESHOLD ( PACKET_ALMOST_FULL_THRESHOLD   )
)
packet_in_fifo (
	...
	.almost_full  ( vn_packet_fifo_full    ),
	.enqueue_en   ( packet_valid           ),
	.value_i      ( packet_information_in  ),
	.empty        ( packet_fifo_empty      ),
	.almost_empty (                        ),
	.dequeue_en   ( cu_packet_dequeue      ),
	.value_o      ( packet_information_out )
) ;

Request signals are generated, which allow this module to compete for router port access.

assign packet_pending                               = ~packet_fifo_empty;

Control unit

Control unit's responsibility are:

  • to split a packet in flits;
  • to determine the type (head, body, tail, head-tail) of each flit;
  • to do a pre-routing of the outgoing flits, as routers implement routing look-ahead (see Network);
  • to properly handle multicast messages, if required;
  • to account for router back-pressure signals;

In case multicast support is required, the recipients are stored in a one-hot encoded bit mask. Otherwise the actual destination is provided as a tile coordinate.

generate
	if ( DEST_OH == "TRUE" ) begin
		assign
			real_dest.x  = destination_grant_id[`TOT_X_NODE_W - 1 : 0 ],
			real_dest.y  = destination_grant_id[`TOT_Y_NODE_W + `TOT_X_NODE_W - 1 : `TOT_X_NODE_W];
	end else begin
		assign real_dest = packet_destinations[destination_grant_id];
	end
endgenerate

A request is considered fulfilled when a unicast message has been sent to all its recipients. Recipients are served in a round-robin fashion.

rr_arbiter # (
	.NUM_REQUESTERS ( DEST_NUMB )
)
rr_arbiter (
	.clk        ( clk                  ) ,
	.reset      ( reset                ) ,
	.request    ( packet_dest_pending  ) ,
	.update_lru ( 1'b0                 ) ,
	.grant_oh   ( destination_grant_oh )
);

Already served recipients are stored in a bit mask, which gets updated with the grant signal after each sending.

dest_served <= dest_served | destination_grant_oh;

Using this bit mask we can know if there is any remaining recipient.

assign packet_dest_pending                 = packet_destinations_valid & ~dest_served;
assign packet_has_dest_pending             = |packet_dest_pending;

Routing is done for each recipient, based on the destination address.

A finite state machine handles the remaining required actions, keeping count of how many flits have been sent up until now, and selecting the right packet chunk.

C2N_CU